

Quote: “Zzzzz…….”
Name: Az’Tur
Age: 22
Race: Half Human, Half Feytouched….. (or is he really?)
Culture: Walljack
Sexuality: Heterosexual
Appearance:
Deep purple gumball eyes, often wearing heavy duty robes with fortified padding and glyphs, fair skinned, brown hair, rounded ears, stands at about 5’10, 125lbs, scrawny, one side of left arm and torso constantly growing mossy substance on skin and clothing.
Story
A tale shrouded by hazy memory and dark times, Az’Tur’s past is not known well even by himself. He has long lost the name of his Walljack pact, having left that sort of family behind to travel down to the Spire from the swamps. What can be inferred, however, is that Az’Tur’s entire livelihood was thrown upside down by the events leading up to the Sundering. He is one among a lineage that carried a dormant darkness within, and when his parents had brought him about with a pact with the Fey, that potency was simply waiting for a spark to ignite. When the rifts into the void tore through reality, Az’Tur’s mind plunged into a different realm, likely guided by both his heritage and the latent calls of the Dreaming One. Ever since, Az has been proverbially drowning in the Nocturne, the dreams, hopes, fears and nightmares of everyone around him coalescing in his brain, making it incredibly difficult to tell which thoughts belonged to him and which belonged to others. Another nasty side effect is just how taxing this curse is on his mind, the arcane energies and constant dream-bombardment causing him to fall asleep constantly. It was a miracle that Az managed to reach the Spire given his condition.
During these early days, Az stumbled about searching for the Hermetic Assembly. He got into a few fights with bandits and his own party, but eventually met with Grydda to discuss what was happening. After some studying in the Assembly’s archives and meditating on the Nocturne, Az has slowly been making a connection between himself and an ancient wizard who once lived in the same swamps, ages ago. Being able to now cast a simple cantrip and keep himself from passing out all the time, Az made himself useful in the back lines during the battle for the Spire, eventually signing up to do some extra work on repairs and research in the aftermath.
Az has been going through a lot of hard work uncovering the secrets to his past as well as working on his knowledge of the arcane. He has ascended to become a true Cursesmith and has taken many expeditions into the swamps of his homeland. The swamp hobo has made many more friends now and finally worked up the courage to become Thrudni’s boyfriend, living happily together in the valley of flowers. Life has been tough for this creature, but things are looking up for him.
Relations
Grydda: Mentor, Concerned
Andromeda: Neutral
Khammedol: Mentor
Liatris: Somewhat trusting
Sonoko: Very Friendly, found family
Scylla: Friendly, found family
Medeori: Neutral friendly
Hemlock: Neutral friendly
Serimei: Friendly
Artemis: Friendly
Crux: Intriguing
Nozomi: Friendly
Mako: Somewhat friendly
Raven: Somewhat friendly
Rott: Avoids
Poxley: Pities, a bit suspicious
Godfrey: Friendly
Kyrus: Neutral, Respects
Perilla: Neutral, Some Respect
Meridy: Neutral friendly
Aspen: Friendly
Cryxios: Friendly, likes to annoy
Cadayle: Avoids, Dislikes
Van Pelt: Dislikes, Disgusted
Enzo: Dislikes
Aralei: Somewhat friendly
Z: Scared of them, sad about their interaction
Misty: Somewhat friendly
Petrus: Somewhat friendly
Elreyna: Somewhat friendly
Icarus: Pact mate
Grist: Grandfather-figure
Mystery Faceless Swamp Being: That which would have been, a wish to love
Thrudni: Wife, Matriarch, Dream come True