Final Pt. 3 update for feats and combat mechanics; this update includes more feat adjustments and rewordings, a new set of Utility feats called “Background Feats”, new Combat feats, and some weapon adjustments.
A few feats have been reworded for clarification or adjusted for balancing. [Feats]
- Skirmishing Party now gives the feat-holder a flat +3 to INT: Perception. The stacking effect for allies is unchanged.
- Steadfast Defender was updated after reviewing feedback about its new form. It now allows a free attack against an approaching or fleeing enemy if the defender did not move during their last turn. The effect is no longer mitigated by wielding certain weapons.
- Riposte family was re-written for clarity. Riposte has not changed mechanically. Duelist has been reworded to clarify that it requires an Evade action. Unyielding Reflex has been reworked with an additional effect, the chance to mitigate ranged attacks.
- Pounce was flipped so that the user moves first, then attacks. Pounce now deals +1 bonus damage if the attack was made from at least 3 blocks above the target.
- Shield Bash was clarified much like riposte, though nothing changed mechanically.
- Tinkerer was reworked into a new version under the same name, granting the ability to create improvised weapons.
- Quickfooted now includes Unarmed in place of Recurve Bow.
- Undead Slayer -> Aberration Slayer was reworked to allow the feat taker to pick from a list of three categories - Fae, Beast, or Undead. Choose wisely, as you're stuck with the category you pick! Other than new categories the feat remains as-was.
- Lineage Weapon now specifically says that unarmed is not a weapon that works for LW feats.
There are six new utility feats - these are called “Background Feats”. [Feats]
- Trailblazer: “You’ve spent more time traversing the woods than most.” This feat is tailored for trackers, trappers, foragers, and all in between!
- Folk Hero: “Be it through story or song, your good deeds are well known among serfs and commoners throughout the lands.” This feat is tailored for the homely heroes, ready to tackle tough situations in creative ways.
- Dubious Origins: “There is honor among thieves, or so they say.” This feat is tailored for shady individuals, anyone who might have an ‘in’ with the underbelly of the world.
- Courtly Esteem: “Your bearing and appearance hold the likeness of nobility.” This feat is tailored for those of noble origin, expensive tastes, and high social repute.
- Scholarly Acumen: “You've spent a long time in the halls of academia and know the ins-and-outs of scholarly debate.” This feat is tailored for the nerds, academics, and scholarly types within Avalore.
- Golden Touch: “Whether a merchant trading fine silks, an experienced artisan, or an appraiser with a keen eye, you understand the intricacies of material goods.” This feat is tailored to the savvy traders and crafters, never to be scammed.
There are also four new combat feats. [Feats]
- Corporeal Weapon (mutant) allows you to reshape your very arms into weapons of flesh and bone.
- Inhuman Resilience (mutant) gives you a superhuman healing factor.
- LW: Mastery of The Elements lets you master more than just one element with your Lineage Weapon.
- Two Birds One Stone is on the nose - one bolt, two targets. Only for crossbows.
There are two new weapon balancing adjustments. [Weapons]
- Whips now bypass grazing hits.
- Flail->Mace was renamed and rebalanced from 4 damage (+2 against medium/heavy armor) with a 2d10 to 3 damage (+2 against medium/heavy armor) with a 2d10+1.
We've added a new mechanic to improve the feel of Bardic Inspiration and adjusted the Block mechanic to improve the versatility of shields. [Mechanics]
- Harmonic Resonance further rewards bards from stacking their effects by allowing them to reach a wider audience and have a greater presence in events (effectively bringing their effect-stacked targets from 4 -> 7).
- For each Bard that joins their efforts with another the number of targets affected by their performance is increased by 1.
- Blocking was updated to allow a shield-bearer to declare their block action for another character within melee range. This effectively allows them to defend another character with their shield.
- March 31, 2025