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MsTorii
MsTorii
Systems StaffDM
There are no wall posts here yet.
Registered:
about 1 year ago
Last Seen:
8 hours ago
Profile Views:
1029
Name: Iselle SongAge: 23Orientation: Heterosexual, she thinks.(she's never had a proper time where she really thought about it or experimented)Pronouns: She/HerPurpose: Seeking connection! whatever form it may be c:Open/Closed: Single!
4 days ago
UPDATE/ReminderThis closes tonight at 10 PM EST, Additionally! we want to prevent any last minute bid sniping. so any bids placed within 5 minutes of the closing time or the last bid made, will continue to be valid.that means for example, > - bid is placed for 500 crowns at 10:05 EST -- valid!> - bid placed at 550 crowns at 10:10 EST -- valid!> - bid placed at 600 crowns at 10:15 EST -- valid!> > - bid placed at 650 crowns at 10:30 EST -- not valid!This is to allow a final bidding opportunity until someone wants to pull out rather than leaving it to whoever waits until the final second to place their bid and *snipe* the auction.If there are any issues with this, please DM me on discord or tag me in any of our discord channels!
7 days ago
[!] Pinned to the Charter Hall Notice Board, and copied to public notice boards throughout the Seneschalty. Notice of the Southern Free Charter's Disbandment To our members, friends, patrons and neighbours, After much consideration, the Chairs have come to the decision that the Southern Free Charter shall be formally disbanded. It has been no small thing to see what began as a gathering of free hands grow into something that carried its members across the Reach and beyond. We have fought beside one another, learned from one another, celebrated victories together and, I hope, left the Southern Reach a little safer and richer for our efforts. To every Free Member, Crow, Wayfarer, friend and patron who lent their strength to the Charter - thank you.   With the Charter's dissolution, its remaining affairs and holdings shall be put in order. Chief among these is the Charter Hall, which shall no longer be required for our use. As such, the Hall is hereby offered for public auction to the guilds of the Southern Reach. Any established or aspiring guild wishing to claim the property may enter their name upon the accompanying registry and submit a bid. Once sufficient time has been allowed for interested guilds to register, the bidding shall be called and the Hall awarded accordingly. May its next occupants fill it with as much life as we did. - Iselle SongFirst Chair of the Southern Free CharterAccompanying Signatures:Sun, third ChairSorokin, second Chair   Location of the Charter Hall:Valley of Flowers ((-1393, 70, 1563)) - ((you are free to find it in game and look around!))   AUCTION Registry   Terms: Only the leader or representative denoted by the leader of the organization may place a bid. Organization must be formally recognized by the Petitioners forum or qualify to be recognized by the Petitioners forum. To obtain recognition, an organization must:     Maintain at least five unique active members    Declare a name and civic purpose    Register a leader or co-leader with the townhall clerks, a councilor, or the incumbent Tribune. Must be free of any and all criminal history. Bids placed must be honored if you are victorious in the auction. Anyone found to have placed a bid without the intention of purchasing may be subject to criminal judgement under the common law of the spire;Section 3; IX.Fraud The former Chairs of the Southern Free Charter offer a free rennovation service to the Charter Hall for its new owners if desired. ((OOC: We can restore it back to its previous look, empty the interior so you can start fresh, any other small edits, or you may keep the Hall as is)) Bids may be placed with the town hall clerk. And each bid amount will be publicly posted until the Auction's close. ((OOC: Reply to the forum thread with the format detailed.)) The Lowest and starting bid is 250 crowns. The Auction closes at (10:00 pm EST on Tuesday, September 15, 2026) and the new owner of the Hall will be announced then. (( Any questions may be directed to me on discord! c: ))       Bidding Format   [Public]Bid: (insert amount in crowns here) [Private - remains only with the Town Clerk] Organization Name: Organization Purpose: Organization Leader/Co-Leader: Are you Recognized by the Petitioner's forum? (Y/N):   If you are not recognized by the Petitioner's forum, you do not need to join it however please fill out the following to validate your qualifications. Member List (5 unique):  
10 days ago
IGN: MsToriiCharacter Name: Iselle SongXP: 200Game or Games Entering: Pearl of the Town Pageant, JoustName/Title to be Announced: the Silver Flower
about 1 month ago
The Bloomburrow Games ⊰═══════════════════⊱   To our citizens, friends, neighbours, and honoured guests alike, 𓂃   Let it be known throughout the town and beyond that preparations have begun for the Bloomburrow Games! In the coming days, the festival grounds shall be dressed in flowers, ribbons, painted banners, and all the colours our townsfolk may provide. Lists shall be raised for riders, targets set for archers, tables prepared for cards and wagers, and a grand stage built for those bold enough to present themselves before the gathered crowd. For a few days, let work be set aside where it may. Let neighbours share tables, strangers become friends, and competitors test their courage, skill, beauty, wit, and fortune before the cheering people of the town. Whether you come seeking victory, coin, applause, or merely pleasant days among good company, you shall be welcome. All are invited to attend. ((Date(s): 31st of July - 3rd of August)) Location: Spire Festival Grounds!   THE FESTIVITIES The Bloomburrow Games shall feature: The Bloomburrow Tables The Pageant (Pearl of the Town) The Joust  Burrowshot Marksman Games and Tournament Commencement of the Grand Challenge Each contest shall be overseen by an appointed herald, judge, or dealer. Rules will be explained before participation begins, and all rulings made by festival officials shall be considered final. Prizes shall be awarded to the finest competitors of each game, though surely glory, laughter, and the admiration of the crowd are prizes enough for some.       Main Event Schedule ((Friday, 31st of July | 4PM EST)) Opening Ceremony   ((Friday, 31st of July | 5PM EST)) Bloomburrow Tables  Other Activities Grand Challenge Sign-Up(Throughout the Event Duration)   Marksman Tournament Qualifiers(July 31st to August 2nd)     ((Saturday, 1st of August | 1PM EST)) The Jousts       ((Sunday, 2nd of August | 12PM EST)) Pearl of the Town Pageant       ((Monday, 3rd of August | 4:30 PM EST)) Burrowshot Marksman Tournament       *Please note, times are not final and may be subject to change*         THE BLOOMBURROW TABLES    Game: PokerEntry Fee (Buy-in): Announced at the Table. Within the gaming pavilion, cards shall be dealt and fortunes won or lost beneath the watchful eyes of the Bloomburrow dealers. Competitors may take their seats at the tables to test their nerve, their judgement, and their ability to keep a steady expression when fortune has dealt them poorly. Crowns may be wagered within the limits established by the festival officials, though players are reminded that the purpose of the tables is friendly competition rather than financial ruin. Those who possess neither coin nor confidence are still encouraged to gather, watch, offer entirely unwanted advice, and insist that they knew what cards everyone held all along. The most successful cardsharp of the festival shall be named the Bloomburrow High Hand. Rules: Poker Rules, Dealer((DM)) Discretion         THE JOUST  Entry: Pre-registration strongly encouraged! At the sounding of the horn, riders shall take to the lists beneath fluttering banners and the roar of the crowd! The Joust of Petals is a trial of horsemanship, courage, accuracy, and the ability to remain seated after being struck by a lance. Competitors shall ride in paired passes, earning favour through clean strikes, broken lances, and a decisive unhorsing. All lances and protective equipment must be inspected and approved before a competitor enters the lists. The joust is intended as a display of skill and gallantry. Deliberate attempts to maim a rider or injure their mount shall result in immediate removal from the games. Competitors need not hold a noble title or knightly rank. Any rider capable of meeting the safety requirements may petition to enter. The final rider remaining shall be proclaimed the Champion of the Bloomburrow Lists, and also be rewarded with crowns and a horse of fine pedigree! Rules: Read up on our Joust Mechanics here!      Pearl of the Town Pageant “Masculine women, feminine men! Which is the rooster, and which is the hen?” What: A beauty pageant and talent show—with a drag-themed twistWho: All who wish for their chance to shine, provided they sign upWhere: The Bloomburrow Festival GroundsWhen: August 2ndContestant Limit: Ten performers For one glittering evening, the Bloomburrow stage shall belong to the bold, the beautiful, and the magnificently overdressed! Contestants are invited to create a flamboyant persona and present themselves before the gathered town as a drag queen, drag king, drag monarch, or whatever dazzling combination best suits them. They shall strut the runway, introduce their newly fashioned selves, and display their talents beneath the watchful eyes of the judges and the roaring approval of the audience. There are only ten places available upon the stage - and only one crown waiting at its end. The pageant shall be divided into three sections, each testing a different part of a performer’s poise, confidence, and talent. Scores shall be awarded by the judging panel throughout the pageant. Once all three sections have concluded, the three highest-scoring contestants shall advance to a final, three-way performance smackdown. There, each finalist must give everything they have left to the stage. Whoever delivers the greatest final performance shall be crowned the victor.Further details here: Pearl of the Town Information and Sign-ups!         BURROWSHOT Marksman games and Tournament Entry: Bring your own bow, crossbow or similar ranged weaponry! Format: Qualifiers are ongoing until the day of the tournament. The top 4 highest scoring participants earn a ticket to the Tournament where they will be put into an arena and engage in a free-for-all marksman tournament until the last one standing is crowned the victor!   Qualifiers Archers of every experience are invited to step before the line and test their aim. A series of painted targets shall be placed at increasing distances across the range. Each contestant shall receive a limited number of arrows, with more difficult targets awarding a greater number of points. Some targets may be small. Some may move. Some may be shaped in ways that the carpenter responsible will insist are perfectly recognisable. Each participant may undertake the challenge no more than twice, with their highest score being entered upon the public board. Scores shall be updated throughout the festival so that archers may know exactly whose name they must surpass. The contestant with the highest final score shall earn the title of Bloomburrow’s Keenest Eye, and receive a set of rewards! (To be announced) Rules: Spoiler Basic Rules Present yourself to the Attendant (NPC) and take your arrows. You will have 12 shots and there will be 7 Targets at increasing range.Target 1: DC 10 | 1 pointTarget 2: DC 12 | 2 pointsTarget 3: DC 14 | 4 pointsTarget 4: DC 16 | 6 pointsTarget 5: DC 18 | 10 pointsTarget 6: DC 20 | 14 pointsTarget 7: DC 22 | 18 points(Emote the target, then roll. If you miss, you may choose to re-try or move onto another target. Remember you only have 12 shots across all targets. You may repeat a target as many times as you wish within your shots limit)(Screenshots of your attempt must be taken and put in the appropriate tournament thread to count as an entry) Participants may attempt the qualifiers a total of two(2) times. A ranking list of participants will be announced at the end of each event day.   Special Rules You can shoot with any Ranged template, but if you aren't proficient you take a -2 non-proficiency penalty as per the Mechanics page. Critical hits are worth +4 points on any target. Supporting effects from the audience are NOT permitted. (Such as commanding inspiration) Magic Spells are considered cheating, and being caught casting may result in disqualification, point docking, or other penalties for the caster at the Organiser's discretion.   Abilities Participants can select Abilities to use. Those with no marksman feats can pick one, those with at least one can select two. A Ranged lineage weapon counts. (An ability used must be clearly marked in the emote) Marksman feats are Volley, Trickshot, Quickdraw, Ranger's Gambit, Two Birds One Stone, Hamstring, Eagle Eye, Strategic Archer, and Lineage Weapon on a Ranged template [incl. Flex Design]. Sharpshooter: Targets 6 and 7 have their DC lowered to 17 and 19 respectively for the next two(2) shots. Can only be used once. Lucky: Re-roll your last attack once, after seeing the result. Can only be used once. Silver Lining: Missing the DC for any Target by one will yield half the target's point. Must be activated immediately following the failed roll and can only be used once. Bullseye: Exceeding the DC on any Target by 3 or more now awards bonus points equal to half the target's points. Must be activated immediately following the exceeded roll and can only be used once. Growing Focus: Declare a Target. If you roll less than the DC, gain a stacking +1 to your next shot to that target. Resets upon a successful hit. Long Shot: When declaring your target, also declare the Ability. Roll an attack with base 2d10 and no positive modifiers, and on a hit, double the points received from that shot. Can only be used once.   Example Qualifier Entry: Spoiler The tournament organizers will score the attempt, and in Iselle's case she would be judged in the following way:Shot 1: Target 1: Success: 1Shot 2: Target 2: Miss: 0 Shot 3: Target 3: Miss: 0Shot 4: Target 3: Hit: 4Shot 5: Target 4: Miss : 0Shot 6: Target 5: Miss: 0Shot 7: Target 5: Miss: 0Shot 8: Target 4: Miss: 0Shot 9: Target 4: Miss: 0Shot 10: Target 3: Hit: 4Shot 11: Target 4: Miss: 0Shot 12: Target 6: Miss: 0 Total Score: 9Luckily she has a second attempt..   Tournament The four finalists shall enter an enclosed arena filled with wooden barricades, hay bales, raised platforms, narrow firing lanes, and other obstacles behind which a quick-footed marksman might seek shelter. Each finalist shall be equipped with approved ranged weaponry and specially prepared tournament projectiles intended to mark or stagger their targets rather than inflict mortal injury. At the sounding of the horn, all four archers become one another’s opponents. There shall be no teams, no permanent alliances, and no safety in possessing the highest qualifying score. Competitors must move through the arena, take cover, choose their targets carefully, and avoid being caught in the sights of the other five. Each archer shall enter the arena bearing four Blooms, represented by ribbons, badges, or another visible marker upon their person. Whenever an archer suffers a confirmed hit (Multi hits count as one), one of their Blooms is removed. Once all four Blooms have been lost, that archer is eliminated and must immediately lower their bow and leave the arena by the nearest marked exit. The contest shall continue until only one archer retains a Bloom. That final contestant shall be named Burrowshot Champion, and conferred additional rewards. (To be Announced)     the Grand Challenge (Commencement) A call goes out to warriors of every discipline. Mages, rangers, brawlers, knights, mercenaries, duelists, and fighters of every other sort are invited to enter a long-running tournament to determine the greatest combatant among them. There shall be no teams and no battle lines. Every contest shall remain what it ought to be: One fighter against another. One duel at a time. The tournament shall take place over the course of approximately one to two months, during which participants may challenge one another and arrange their own duels with minimal oversight from the tournament organizers.  Each victory allows a fighter to claim the tokens gathered by their opponent. Each defeat leaves the loser clinging to a final chance. In time, the field shall narrow until only two fighters remain. Those final contenders shall meet in a grand concluding duel before the gathered spectators, where one shall be named the tournament’s champion. Rules and further Details: Spoiler Seneschalty Laws pertaining to Duels must be strictly adhered to!Please review the laws here as necessary: Section 8 (Click me) Every participant begins the tournament with two tokens bearing the tournament’s mark. When a fighter loses a duel, they surrender all tokens in their possession except one to the victor.This means that a competitor may survive their first defeat, but they are left in a dangerous position. Should they lose another duel while possessing only a single token, that final token is surrendered and they are eliminated from the tournament. The competition continues until only two token-bearing participants remain. Participants can challenge each other at will, and challenges must be accepted. (Exception below.) Each participant may deny a single challenger for the duration of the tournament. A denied challenger cannot challenge the participant until the final duel. The challenged participant has the right to choose the location of the duel, but cannot change it from its natural state. (They cannot trap the location or otherwise make preparations.) Duels must take place under participants’ peak conditions, at participant discretion. If a participant is significantly maimed, cursed, or otherwise afflicted below their peak condition for an extended period of time, they will have to continue under that disadvantage. Participants may use the weapons, armour, magic, constructs, artifacts, potions, and similar resources that form part of their usual personal capabilities. These must be wielded, directed, or prepared by the participant themselves. Another person may not enter the duel, provide healing, cast supporting magic, command the participant’s equipment, or otherwise interfere once the contest has begun. Summoned or controlled creatures and constructs may be permitted where they are a direct extension of the participant’s own abilities, though the duel must remain fundamentally one combatant against one combatant. The tournament organizers remain as DMs for the purpose of settling disputes, and their word is final. The Duels may commence following the Closing Ceremony, and not one moment sooner!     AWARDS AND CLOSING CEREMONY Before dusk settles upon the festival grounds, the games shall come to a close and the days’ champions called before the gathered town. Awards shall be presented to: The Bloomburrow High Hand The Pearl of the Town The Champion of the Bloomburrow Lists Bloomburrow’s Keenest Eye The Burrowshot Champion The champions shall be presented with their prizes and invited to stand together during the closing ceremony. But we will celebrate more than just our champions! The Bloomburrow Games are a celebration of every hand that built the grounds, every cook who filled a plate, every musician who lifted a tune, every guard who kept the peace, every competitor who dared enter, and every citizen who came to cheer. After the final words are spoken, music and revelry shall continue until the grounds close for the evening.     FAIRGROUND RULES To ensure the Bloomburrow Games remain safe and enjoyable for all, the following rules shall be observed: Weapons may only be carried where permitted by festival officials, guards, or contest heralds. Jousting arms and archery equipment must remain within their designated grounds. All contests are to be conducted in the spirit of friendly competition. Sabotaging equipment, interfering with a competitor, or threatening festival officials will result in removal from the grounds. Do not damage the tents, lists, stages, decorations, stalls, or targets. Spectators must remain behind marked barriers during the joust and archery game. Gambling shall only take place at approved tables under the supervision of appointed dealers. Harassment over wagers, losses, pageant judgements, or competition results shall not be tolerated. The pageant crown is ceremonial and may not be claimed through duelling. Treat the animals, workers, performers, competitors, and your fellow guests with respect. Cheer loudly, wager sensibly, and celebrate generously. Any disruptions to normal event proceedings are asked to be taken away from the festival grounds or sought permission for (OOCLY) beforehand! COMPETITOR SIGN-UPS Those wishing to participate may submit notice using the following form: IGN:Character Name:XP:Game or Games Entering: ((Tables, Joust, Pageant, Marksman Tournament, Grand Challenge))Name/Title to be Announced: ((Required only for the joust))Marksman Feats: ((Required only for the Burrowshot Marksman GamesAdditional Notes: Pre-registration is strongly encouraged for the pageant and joust. Walk-in participation may be accepted for poker and marksman games while space remains available. Those who have not registered beforehand may be denied entry if the lists, tables, or competition schedules have reached capacity. VOLUNTEERS AND WORKERS WANTED To bring the Bloomburrow Games to life, volunteers and workers are sought for the following positions: Heralds and CommentatorsTo announce competitors, explain the games, entertain spectators, and keep the crowds informed. Judges and RefereesTo oversee the pageant, joust, and archery competition. Dealers and TablekeepersTo deal cards, collect wagers, settle winnings, and keep the poker tables honest. Medical SupportTo remain ready for injuries, accidents, falls, splinters, wounded pride, and the predictable consequences of jousting. Stablehands and Animal KeepersTo assist riders and care for the horses participating in the lists. PatrolsTo keep the peace and ensure festival rules are followed. Food and Drink VendorsTo provide meals, sweets, refreshments, and stronger beverages to the crowd. Merchants and ArtisansTo sell wares, floral decorations, festival keepsakes, and locally crafted goods. Bards, Dancers, and PerformersTo provide music and entertainment throughout the days. Festival HandsTo assist with decorations, seating, barriers, scoreboards, cleanup, and whatever unforeseen task urgently requires another pair of hands. All approved volunteers shall be compensated for their service. Those interested should send notice to the townhall clerks and secretariats. Volunteer Form Character Name:Intended Role:Days/Hours Available:Additional Services or Attraction Offered: Citizens who wish to host their own stall, performance, or fairground attraction are also encouraged to submit a proposal. COME ONE, COME ALL! Bring your finest garments, your steadiest hand, your swiftest horse, your sharpest eye, or your most unreadable face. Come to compete. Come to watch. Come to feast, laugh, wager, cheer, and spend the time in the company of the town that we have built together. Come to the Bloomburrow Games!    
about 1 month ago
Happy to be here!
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Awarded: 05 Jul 2025, 12:36