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Patron The Fey Coterie
Started by Avalore


(Pic Credit: Tim Shepherd on ArtStation)

The Fey Coterie
The Three

There’s a certain buzz in the air. The hum of life, of revelry, and song. The melody doesn’t sound like one you’ve heard before. Or does it? Something…something seems wrong. Something seems discordant. That’s when it all comes back to you. The party never really was for you, it was for the part of you that you’ve just given up.


Those who came after Nyx, the ones who respected and followed him. These are three of the Fey that make up the Coterie which most Ichor mages would seek to gain magic from. Mother-Of-Flame-Finders, The Harvest Reaper, and Third-After-Rain, Baron of Puddles:

Mother-Of-Flame-Finders is a Fey that belongs to the Court of Low Monsoon, and is a seemingly moth-like creature both cryptic and ever-changing in colour. Known to flutter about at night and oft speaking of ‘seeking the flame’, they are ever seeking those that like-mindedly seek change, no matter the form. They are also known to occasionally be found lurking upon rooftops and treetops, staring down at those below…

The Harvest Reaper is a Fey of the Court of High Monsoon, and it is a mysterious thing. Not fond of talking to many, it speaks rarely, and mostly sticks to just observing. It is a fey of both the harvest and the replanting, the growing and the plucking, the end that would turn to a beginning. Those that fall under its retinue would find they may have responsibilities to maintain that way of the world, to protect that section of the natural order.

Third-After-Rain, Baron of Puddles is a strange one even for some Fey. He hails from the Court of High Monsoon, and seems to be a strict adherent to the rules of three. Many things fall in thirds with him, and he can often best be bargained with on the third day after rainfall. Be careful of hosting him inside though, he seems to leave puddles and dampen anything walks over or touches.


Values
Much like Nyx before them, the three main forces behind the Fey Coterie tend to be drawn to radical ideas and impossible odds.However, they all have separate values, separate ways of seeing the world and interpreting it:

Mother-of-Flame-Finders - Unlike the other two of the group, Mother-Of-Flame-Finders can be much more predatory, and often enjoys toying with those unlucky enough to encounter it. Their values are perhaps in many ways both simple and complex- they enjoy being entertained, and are drawn towards those who either have- or desire to have, undergone growth and change. The values of the individual mean little to them, aside from the capacity to shift and grow over time- Though it appears to grow quite fond of those with similar speaking habits to its’ own.

The Harvest Reaper - A being who values naught much but the fields it tends, the crops it grows to harvest and replant. To value more than yourself is to value the whole, and that is what the Reaper seeks. Do what you will for the greater, not for selfish reasons. Whether you are good or evil matters not, all that matters is you protect the natural cycle of growing, harvesting, and replanting.

Third-After-Rain, Baron of Puddles - He tends to seek out entertainment where he can. Impatient and impulsive he’s willing to grant power to those he finds most interesting, those who can give him the entertainment he seeks. The Baron of Puddles is also one Fey that’s particularly adherent to the rule of three, and will often enjoy both deals and games that revolve around thirds. 


Views on Other Patrons
The views had on other patrons would be varied from member to member. However, it’s typically good to assume that they hold a similar view Nyx had. Restrictive patronage and an overall lack of whimsy often makes them view the others with some sort of miasma of disdain: 

“Woe! Knaves and jesters, the lot of them. Lost betwixt pursuits of power and fool’s errands. Mayhaps there is entertainment to be wrought of them yet…” - Mother-Of-Flame-Finders, whose words were followed by joyous chittering noises.

“Who?” - The Harvest Reaper

“If you have to ask, I think Xinshi is an old fart, Ciren’na is an upstart, Facet is dull, and that Dreaming One is…ugly.” - Third-After-Rain, Baron of Puddles.


Being a Mage Under The Fey Coterie
It will often feel like being a pawn or player in a game when you’re pacted under the Fey Coterie. Much like Nyx before them, their interests can pivot to something worse when one pacted under them tends to become a bore. They do not tend to manage directly and sling quests at their mages; they would rather step in and remind them that they want entertainment. So long as you remember to use your powers in interesting ways, you will thrive under their watchful eye. 

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Primary Branch
The Fey Coterie’s primary branch is Ichor, the medium of life, just as Nyx before them. 

 

Patron Cantrips


Fae Path

Effect: When moving between two spots that would both obstruct line-of-sight, the caster may instead disappear behind one and appear behind the other without physically traveling through the intervening space. Total distance possible is normal movement + dashing, and it counts against their movement total in that turn.

Method: Being unseen.

1 action | No requirement.


Seed of Chaos

Effect: The caster hexes a target they've previously conversed with, causing them to suffer a mundane but persistent inconvenience of the caster's choosing for no less than a week (more at target's discretion). This curse can deliver things along the likes of: frequent stumbles, missing socks, constantly falling into puddles, hounded by mosquitoes. The curse must represent a mundane inconvenience or light humiliation; true terror or magical effects are beyond the bounds of the spell. Only one hex can be made per day, unless the caster breaks a previous one.

Method: A verbally delivered wishing of, or promise of a curse on the target. It need not be explicit, or even serious, but a promise must be made to be kept.

1 action | No requirement.


Sprite of Hand

Effect: The caster may exchange items that fit in-hand between their grasp by merely obscuring such; a clasped hand would see the item appear in the other even if there should be no feasible moment for a sleight of hand to permit.

Method: Obscuring an item behind a hand.

1 action | No requirement.Sprite of Hand (insert effect)


Created By: Moony, TheNerdocalypse and Catmerization.
Credit To
: Chiarophinx for all the work put into Nyx that allowed for those who follow after. 

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