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Horned Monarch
Started by dogshitfartelectric

"We thought it a lost beast of burden at first. Its head rose above the reeds with horns that made it look like a ram. But rams have two eyes. And this one had three... It rattled my blood. I told the lad to run, but he froze, staring into that... eye. I don't know what it showed him, but he dropped the torch and followed it into the dark. I ran. Fables forgive me, I ran."


Horned Monarch

{ Commonly known as 'faun' }


Horned monarchs, often called fauns, are large beasts found deep in murky swamps or dense forests within the Midlands and Southern Reach. Though a rare sight, their existence is far from myth; they’ve earned a reputation for ravaging minor villages and savagely hunting livestock. An adult faun is just about over three meters tall and five meters long, with sinewy limbs corded in muscle, strong enough to rip an elk clean in half with knife-thick claws atop webbed fingers. Its head is crowned with ram-like horns, jagged and spiralling, which serve as its best weapon. Their tough, buffalo-like builds are coated with a thin layer of fur, and over their backs flows a thick mane that follows the spine into a short, slender tail. The colours of a horned monarch’s fur range from light browns to shades of gray and even white, distinctively marked with black or dark brown stripes along the rib cage and extremities. What truly sets the faun apart from other predators, however, is its third eye, embedded in the centre of its forehead. Using this unblinking organ, the faun ensnares its prey in a hypnotic trance, robbing the victim of their senses and inflicting them with confusing hallucinations.

Fauns largely lead solitary lives, only coupling together to mate and raise their offspring for around three years until adulthood, and their lifespans range from twelve to fifteen years. Males are found to be the most outwardly aggressive, while females tend to limit themselves to defending their territory. Their diet primarily consists of deer, elk, bears, horses, and other big game. Fauns don’t bear much intelligence and mainly hunt by relying on their physical capabilities for brute force. Although they only tend to turn hostile if you wander into their proximity, a horned monarch’s fine hearing skills can alert them of your presence from far away. However, they are not particularly fast creatures, tiring easily and refusing to give chase.

 

Written by Aguila

DM Guide


The information below is almost exclusively intended for DMs: an explanation of the creature's behaviour, weaknesses, its unique abilities, and a full statblock to aid in rolling checks and contests where applicable. Characters may reasonably have the knowledge of the information in the above post. The information below is more OOC-facing and can be learned in detail via IC research (a research ticket or event) or known in vague, broad strokes where applicable: common sense applies! A Falstoner may have a vague idea of a Faded Steppe creature's abilities, but not specifics. For example: "the creature spews blood, but I don't know how, when, and what that looks like."

Not every spell, feat, or ability interaction is defined for beasts. DMs are expected to use their discretion when adjudicating interactions that are not explicitly covered. Additionally, the mechanics of bestiary creatures are set in stone and not open for adjustment unless specific issues are noted through DMed encounters.

Spoilers ahead... proceed with caution! Here be dragons!


Weaknesses

Fauns are significantly susceptible to loud noises, such sounds disrupting their focus and momentarily disorienting them. Hunters facing these creatures are advised to employ sonic tools or loud explosives to stun the horned monarch. Another tactic often employed, but rarely successful, is blinding the third eye, as this renders the faun completely unable to entrance its victims.

 

Statblock

Boons

[Hypnosis] The eye is unnerving, and it zeroes in on you. Using an action, the horned monarch can choose a target to hypnotize with its third eye; the target must succeed on a HAR: Belief roll to resist the effect. Upon failing, they are rooted in place and unable to do anything for their next turn, struck by confusing hallucinations and the feeling of their senses failing them. Upon a mixed success, they resist the hallucinations, but their senses still evade them - any actions are rolled with a -2, and movement has a -1 penalty.

  

Banes

[Sensitive Senses] The creature itself is quite sensitive to loud, disorienting noises. On a sufficient enough wave of noise, it incurs up a -2 penalty to actions on its next turn.

[Third Eye Blind] Should the honed monarch’s middle eye be successfully blinded by any means, it is unable to use its Hypnosis ability. The eye has a separate pool of 10 HP when specifically targeted, armour applying.

 

Mechanics Guidance

  • Medium Armour
  • 55-70 HP
  • 2 actions per turn
  • Movement
    • 4m (4 block) per turn
  • Attack rolls and damage - general guidance:
    • Claw swipe, shove, etc
      • /roll attack 2 4-6
      • 4-6 damage
      • 1 action
      • Melee distance
    • Horn ram, bite, etc.
      • /roll attack 2 3-5 AP
      • 3-5 AP damage
      • 1 action
      • Melee distance
  • For the purposes of contesting spells or making otherwise necessary checks, the following stats are provided: