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*-=-* Where The Crows Fall *-=-*
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A strange rumor reaches you from the snowy valleys of the southern Amafells: dozens of crows and ravens, birds of all kinds, falling dead from their nests each day, cut brazenly in two. A shadow follows their wake of death; a black smog, and a silent, horned shadow with raven-dark plumage, entwined with the husks of what lumberers in the region fearfully report as an unsleeping evil, approaching the river...
A concerned party from the Spire investigates.
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Difficulty: Medium
Complexity: Medium
Risks: Character Death & Injury
Type: Combat / Mystery
System: Standard Mechanics
Party Minimum: 5
Party Maximum: 7
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When: August 29th, 2pm-8pm EST / 6pm-12am UTC
Length: One-shot; 2 act structure (1 fifteen minute break)
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Content: There are themes and elements of strong emotions, blood, death, light gore, freezing, bodily and psychological harm upon people (PCs and NPCs) and animals/creatures included in this, within what is appropriate on the server. Please contact me on discord (chuiden) in a private message if you are uncomfortable with these themes or any other subject and I will avoid describing these scenes in detail.
Important Note: Please give me a 24 hour notice if you are switching your character or are not attending. It really helps me set the tone, theming and difficulty of the encounter as I look closely at your character's profile and stats.
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Sign ups:
(Post in this thread)
Username/Character (IGN:Character name):
Character Profile:
Character XP:
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Attending [5/7]:
Perryrherxis:Vanessa
pzdz:Arno
___Fortune___:Lena
darkartix_6:K.Nacht
Birdmandean:Caleb
Reserves [0/-]:
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OOC Notes
Spoiler
Introduction
Hey there! My name is Chuiden and I will be your DM for this event. This event is open-ended and can be solved in a number of ways, though combat is near certain.
Note on my DMing style and your motivation / group motivation in the plot hook
The plot hook in this post is a device introduced to entice and motivate your player character to engage with this particular storyline. This will manifest as a short paragraph or sentence that outlines the situation in this post, which will be further expanded upon at the beginning of the event that describes the situation and necessary environment details.
I recommend that you, either individually or collectively as a group, determine the driving force behind the plot hook once it is presented. Whether your actions are motivated by altruism, the pursuit of gain, the necessity of resources, to gain favor of the locals, or the desire for a quick profit and exploits, having a clear reason will naturally elucidate your presence in the situation. I hope that articulating a purpose will enhance the depth and authenticity of your engagement with the narrative. This can be internally by yourself, or shortly described to the group at the beginning of the event; you can describe it in your Character Profile section of the signup as well.
I'll be trying to pay attention to your character's background/history, so if you have some relevant experience, you may not need or won't be able to roll, may get some advantages or disadvantages, etc. Please inform me of such experiences if you think it would give you the ability to roll for something as I may be unfamiliar with it -- you are the most informed person on your character.
Mechanics Notes
The event will be postponed if the party minimum is not reached.
If there is combat, please prepare your emotes to ensure a speedy pace. One combat turn is about 6 seconds IC. Please take no longer than 2-3 minutes to emote something in combat. To respect everyone's time, I will be enforcing time limits with skipping turns, reordering initiative, or a consequence for your character.
Finally, no retconning an action unless it was initially impossible.
Note on Difficulty and Complexity
Spoiler
I rank Difficulty and Complexity on two different scales ranging from Low to High.
A low difficulty event is something any player group could accomplish without over-exertering themselves; a high difficulty event is something a full party will have difficulty with; and medium is somewhere in-between.
Complexity ranks the number of threads that are woven into the plot, and the required resources necessary to be successful; the more there are to keep track of, the higher the complexity is.
I would recommend considering your participation based on these two rankings.
28 days ago
IGN: ChuidenCharacter Name: GondrinXP: 71Game or Games Entering: Joust, Grand ChallengeName/Title to be Announced: The Greythorn
IGN: ChuidenCharacter Name: RobynXP: 35Game or Games Entering: Marksman TournamentMarksman Feats: None
about 1 month ago
[!]
Word spreads fast throughout the Reach about The Gilded Kestrels crash along the southern shoreline. Fifty-six Korami sailors are confirmed dead, with names of the fallen being posted everyday with the assistance of Chancellor Anwar Ibn'Fadil.
Further rumors say two Moon clan nobles were held captive by a cabal of mages led by one known only as Order, performing cruel experiments on strange creatures and people alike. An operative party from the Spire tracked them to a ruined watchtower near the Ouroboros river delta, and pulled them out alive with assistance of a carefully planned strike force from the recently returned and mustered Spire militia in the middle of the night.
Rumor from Spire hospital workers spreads that one noble was a victim of their cruel experiment and was surgically operated on - the details are supposedly left quiet for confidentiality. Other rumors say a sizable number of their order successfully fled out of the Reach, leaving many to worry.
Since then, dozens of dockworkers, sailors and volunteers have been clearing the wreckage and marking bodies for transport back to their families in Ko'ram - a sizable effort undertaken by several members of the Seneschalty council to improve foreign relations with the Arsa clans of the west.
@MsTorii @A_Z_U_R @Captain_Cynical @myceliumhoney @Nerdocalypse @Olomet @adamunavailable
2 months ago
- +=* We Happy Few *=+-
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Part 3 of Misfortune on the Sea
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Difficulty: High
Complexity: High
Risks: High Risk of Character Death and Injury
Type: Combat / Mystery
System: Standard Mechanics
Party Minimum: 5
Party Maximum: 7
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When: [1] July 10th, 5pm-11pm EST / 9pm-3am UTC
[2] July 12th, 5pm-11pm EST / 9pm-3am UTC
[3] July 14th, 12pm-6pm EST / 4pm-10pm UTC
[4] July 19th, 10am-4pm EST / 2pm-8pm UTC
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Sign-ups:
See the part 1 page
2 months ago
- +=* What Binds Us Together? *=+-
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Part 2 of Misfortune on the Sea
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Difficulty: High
Complexity: High
Risks: High Risk of Character Death and Injury
Type: Combat / Mystery
System: Standard Mechanics
Party Minimum: 5
Party Maximum: 7
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When: [1] July 10th, 5pm-11pm EST / 9pm-3am UTC
[2] July 12th, 5pm-11pm EST / 9pm-3am UTC
[3] July 14th, 12pm-6pm EST / 4pm-10pm UTC
[4] July 19th, 10am-4pm EST / 2pm-8pm UTC
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Sign-ups:
See the part 1 page
2 months ago

Here from the start!
Be a part of Avalore's pre-launch.Awarded: 30 Aug 2024, 23:54