"... always find hope in when all is grim ..." She skims, sounding utterly amused as she pored over the handwriting of the woman before her. "Hopes won't get you very far." She trawled further down the page, humming lightly.
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Tell me is this the fire truly within your heart, or just a performance for me?
I broke the damned blade. If this was some show I would still be a fucking object in a Korami palace. I know you know how it feels to be doubted to be thought as lesser than those who surround you. This is both ways, we help one another. We make both of our goals easier to achieve. If you do not believe me, fine, watch me and then we talk again later.
I think I'm already rather fond of you, Ink.
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[II]
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A spymaster protégé dislodged from our midst, an ancient ocean relic 're-acquisitioned', a potential plot to torture mages dispelled... now what?
A hellscape will need to be walked. Not just for your own sake.
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[III]
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I'm about to ask something a bit unfair of you. Will you trust me fully through whatever may come?
I trust you.
A sacrifice of my physical being, a piece lost, another piece gained.
This may be more power than you'd ever ask for. More than you'd ever expect. I trust you, and you will need it.
I...
The ground beneath me has been lost, a feeling of complete immersion in arcana. Complete and utter mastery.
This is so much power.... so much it is... exhausting. Overwhelming. Arcana, it was not intended for mortals. I can feel it, this sort of gnawing at the back of my conscious mind, constantly inviting the possibility of complete consumption and suffocation. I have to do this. A hellscape will need to be walked, for that which I love. I will trust her, for she has never lied to me. I must not falter. I must prevail.
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[IV]
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Secrets kept in confidence are both a burden and ammunition.
Title | Ink
Patron | Ciren'na
Primary | Cursesmithy
Anima | 20
2/2 Cantrips:
Inspire
Effect: Outside of combat, the caster is able to give a rousing speech, inspiring others to action. The caster must make a HAR: Arcana check: on a success, all who heard the speech are inspired and get a +1 modifier to their next roll. On a failure, all who heard the speech are left feeling worse, embarrassing the caster and leaving the caster with a -1 modifier to their next roll. Can be used only once per event / adventure.
Method: Giving a rousing speech, long or short, about the task to be done.
N/A actions | No requirement.
Minor Illusion
Effect: The caster is able to alter the appearance of an object no larger than a small painting. They can change how it appears: colour, shape, texture, and so forth. The illusion will remain until dissipated by being touched or a day has passed. No more than a single illusion can be active at any given time.
Method: A waving of a hand over the desired object; an illusion left in its place.
2 actions | No requirement.
2/2 Hinderances:
Phobia
Effect: Your character develops an almost paralyzing fear of a certain irrational thing. When faced with that thing in combat, they must succeed a Harmony check each turn or else they lose one of their actions.
Contextual: Needles.
Barren
Effect: Your character becomes barren; unable to have child. When faced with the prospect of others having children, they are struck by a momentary souring of the mood.