Shrine Keepers
Only boons are listed here; the bane and requirements are universal and available on the Fable page in the Compendium.
Myra
@Bookwormpower
During the day, the keeper's eyes appears to glow with the sun; at night, the keeper's eyes reflect the moon. Those aligned with the shrine-keeper are given the following effects:
- When awake, they receive a defensive buff to DEX: Acrobatics of +2.
- When sleeping at the Shrine, they heal +2 HP more overnight.
Maliketh
@dogshitfartelectric
Maliketh's shrine, Brocéliande, is dedicated to the Lady of the Lake. A patch near the outskirts of town in the Valley of Flowers, graced with large trees and green grass. The Lady has bestowed particular powers to the pond within the shrine.
Major Shrine Boon
The pond upon which Maliketh’s shrine is set is blessed by the Lady herself. The waters remain unnaturally still, forming mesmerizingly symmetrical ripples only when touched. Once per day, the water’s healing properties can be used to heal Maliketh and one other individual for 5 HP each or to repair a piece of equipment. Submerged in the water, wounds will close with only minor scarring and equipment will be made clean and brand new.
Minor Shrine Boon
Maliketh may consecrate a body of water, conjured from nothing if required, and imbue it with the Lady’s blessing. The healing properties allow individuals to heal for 3 HP should they submerge in the waters.
Bane
Maliketh gains 2 less HP from sources of healing other than his shrine. Temp HP is exempt from this.
Loth
@NOS402
Loth's shrine is dedicated to the Fey of Low Monsoon, the court of monsters and hunters. As a result of this, Loth now has the ability to summon forward any Fey that are in service to the Low Monsoon on friendly terms, allowing for more amicable negotiations between mortals and the Fey (This would include overlap from High Monsoon and Low Drought Fey).
Viktoria
@yoursecondexwife
Viktoria's faith is rewarded, and her home is now a place of calm devotion. The keeper's eye of the Equinox is still blue water, reflecting the light of the moon in the dark and calling upon peace to all those who step foot on the shrine's grounds.
- While within the shrine, those hostile to the Shrinekeeper, the Shrine, or those taking refuge within it receive a -2 to all melee attacks.
- Resting in the Shrine restores an additional +2 HP overnight.
Salachar
@ChishmFips
Salachar has offered up a substantial sacrifice to the Spirit of the Fire Dragon - his living, beating heart. Excised from his own body and placed into the burning coals of a sacred pyre, it has become the fuel for miracles - fuel that can be used up, should the aging Fireborne stray too far from his binding place.
Major Shrine Boon
The Spirit has consecrated the area around the shrine, providing the effects of a Worldweaver spell attuned to the element of fire. This version of the spell cannot be overwritten. In addition, those allied with Salachar gain fire resistance while within the shrine's radius, and fire immunity if they are blessed with dragon scales. The warm light given off by the pyre's flame is considered Daylight. A minor shrine can be consecrated elsewhere if an hour is spent building a pyre, lighting candles, and creating tributes to the Spirit. This minor shrine has all the benefits of its major version, save for the special casting of Worldweaver.
Bane
For every successful spellcast Salachar makes while outside the radius of his shrine, his HAR: Belief skill receives a stacking -1 penalty (up to -6) for the duration of a day, as his very being begins to calcify. Should he ever fail a death save while at the maximum penalty, Salachar will not enter bleed out, instead becoming a permanently petrified statue where he stands. If Salachar has not fully petrified, this bane can be temporarily alleviated while within the radius of his shrine.
Kyrus
@Nerdocalypse
Within the their shrine, the Shrinekeeper can conduct a short ritual to open a door-sized rift. This takes a matter of seconds out of combat, and 4 actions in combat [Draw, Ignite, Chant, Open].
Major Shrine Boon
Only the Shrinekeeper and their selected allies are able to enter the rift. Upon stepping through, they find themselves in an elaborate ballroom - really, a corner of the Fae realm. While inside, they are hidden from all manner of detection and intrusion and safe from physical harm. Physical strikes collide with no force behind them, an almost pillow-like sensation, while harmful magics fizzle into nothingness. Anyone is free to leave by exiting one of the many doors, and obstructing these doors is impossible. As temporary denizens in the realm of Fae, however, they will find that the Fey themselves are able to detect, impede, and harm them without restriction.
Minor Shrine Boon
When consecrating a minor shrine, the Shrinekeeper can designate an area where the force of physical strikes is similarly blunted. All attacks from hostiles are treated as grazing hits if they connect in this sanctuary.
Bane
The Shrinekeeper finds fey interfere with them and make them stumble when it is most inconvenient, giving them -1 to evasion rolls.
Godfrey
@Aufberon
Godfrey's dedication to the sun has yielded his shrine blessings from the sun itself. The area of the shrine is graced by the sun's warmth no matter the time of day or weather: even in rain or snow, persons within the shrine find themselves dry and comfortably warm.
Major Shrine Boon
Vampires are naturally averse to the sun's presence in Godfrey's shrine. If not invited in, they must succeed a HAR check to forcefully enter - otherwise, they are simply unable to enter. This roll may be made once per day. While within the shrine, vampires are subject to the effects of Daylight no matter the time of day.
Minor Shrine Boon
While inside the lesser shrine, vampires' bite attacks do not heal them, as the sun shields those inside.
Bane
Godfrey becomes a beacon to the unnatural in the dark. While within Ranged distance of vampires or necrophages, Godfrey's exact location is known to them.
Hote
@Aufberon
Hote has dedicated hallowed ground to the cycle of life and death.
Major Shrine Boon
The Shrinekeeper bleeds upon the soil of their shrine, nurturing the blessed greenery and coaxing it to their command. After completing the rite, which takes 4 total actions [Cut/Nurture/Chant/Grow], the shrinekeeper can choose from one of the following effects:
- Sacrifice 2 HP. The grass begins to grow, knot, and weave with one another. Persons who mean harm to the shrinekeeper and those they deign allies will find their legs grasped by the grass. At the start of their turn, they must succeed a STR: Athletics or DEX: Acrobatics check or lose their movement for that turn. This lasts for 3 turns, or until they take damage.
- Sacrifice 1 HP for every turn this effect remains. Thorny vines and bushy brambles interlock around the shrine's radius, acting as walls. This wall of vines has an HP pool of 15 HP. Fire-based attacks deals an extra +2 damage to it.
This can only be done once per day, regardless of the chosen effect.
Minor Shrine Boon
When the minor shrine is created, the plants in the area start rapidly growing. The area around the shrine becomes difficult terrain to those hostile to the shrinekeeper.
Bane
The connection of the world of living wanes while outside of the shrine. Any healing done to Hote outside of the shrine is reduced by -2.
Anwar
@adamunavailable
A tea sprite has made this shrine its home, living comfortably in a small kettle on the main altar. It is accompanied by several soot spirits who animate the surrounding household objects—brooms, ladles, teacups, trays, and other simple implements—allowing the shrine’s daily upkeep to occur as if by unseen hands.
Major Boon
Guests are meant to be taken care of; hospitality is key. All guests at the shrine are to be pampered, inanimate household objects coming to life to aid in this. The kitchen comes alive to feed the guests, the baths to bathe them, first aid kits to heal, etc. Remaining in the shrine overnight speeds up healing and allows for a more peaceful recovery, healing for 2 HP. Should someone commit violence within the shrine, they do not benefit from this boon.
Minor Boon
By consecrating a minor shrine, Anwar is able to designate a safe haven of care for those on the verge of death. Guests that enter the shrine can immediately stabilize at 1 HP (similar to Ocean's Gift).
Bane
The Shrinekeeper's mind is entirely occupied by the well-being of their guests and their shrine, with little room for much else. All INT rolls are made at a -1 penalty.
Helara
@D_K
Helara has taken up duties as a fellow Shrinekeeper at Kawatare, reverence to the Twin Birds.
Major Shrine Boon
While in the shrine, those allied with the Shrinekeeper are cloaked in the veil of the Equinox and granted uninterrupted rest. They are immune to the effects of scrying, hexes, or other mind-altering magics.
Minor Shrine Boon
In a lesser consecrated area, those allied with the Shrinekeeper are cloaked in a weaker veil of the Equinox and granted uninterrupted rest. When targeted by effects such scrying, hexes, or other mind-altering magics, they roll checks to resist with a +3.
Bane
While away from her shrine, Helara's stillness of mind makes her susceptible to forces that would suddenly perturb it. Receive a -1 on rolls to resist Cursesmithy or other mind-altering magics.
Callan
@Bobbie
In the otherworldly atmosphere of the Shrine of Refuge, visitors find themselves with a sense of overwhelming relief and an abnormal amount of restraint. Within the grounds of the shrine, the following are in effect:
Major Shrine Boon
Relief: The Siren relieves any and all visitors of their physical ailments. The individual finds that they are unburdened of the pain from their wounds, as if the Siren has washed them away. Upon leaving, the pain crashes down upon them, returning in full force. This does not allow exemption from Death Saves/Bleedout or provide HP.
Restraint: Visitors feel as if they have lost their willingness to fight, pacified by the sound of the waves against the shore. If one wishes to attack within the Shrine of Refuge, they must overcome this overwhelming burden of restraint, rolling a HAR check when it is their turn to raise their weapon. Upon a failure, they take a -1 aim modifier.
Minor Shrine Boon
Clarity: Rolls relating to INT: Perception or HAR are made with a +2 modifier. All characters with Siren’s Singer are relieved from the burden of being distant from the ocean.
Bane
In constructing a Shrine representative of serenity and temperance, Callan loses sight of her own restraint, more tempestuous in nature. All HAR rolls away from the Shrine of Refuge are made with a -2 modifier, equivalent to the positive modifier provided at the Shrine. At the Shrine, Callan breaks even to a net zero HAR modifier.
Thrudni
@Rinnie
A cenotaph built within the graveyard, dedicated to bringing peace to the dead and delivering their spirits to restful slumber.
Major Shrine Boon
By providing an offering of a departed one’s treasured belonging at the shrine, one may commune briefly with their spirit, should it be willing. The spirit appears as a fleeting apparition, able to communicate through slight gestures, the ability to affect one’s feelings, and short sentences for up to an hour. A spirit cannot be summoned like this more than once in a week.
Minor Shrine Boon
By sanctifying and preparing a small area, Thrudni is able to construct an invisible barrier, within which persons cannot be afflicted by hexes or curses cast from outside, nor can apparitions pass through. The ritual to sanctify this area takes about an hour.
Bane
In tune with spirits and less detached from the material, Thrudni’s own soul has become less attached to her own body and damaged. She takes a -1 penalty to Death Saves.
Sonoko
@NottLogi_711
A fountain with a shimenawa on top, dedicated to the many that ancestors that came before Sonoko and the spirits.
Major Shrine Boon
While in the shrine, the Shrinekeeper's song lures in apparitions and pacifies any Aberration within its confines, forced to answer up to 5 questions uttered in earshot. Once answered, the Shrinekeeper must succeed a HAR: Belief+2 roll to keep the creature in check; after 5 answers or a failed roll, the Aberration regains full control of itself.
Minor Shrine Boon
An area may be consecrated to produce a lesser form of the shrine's power. Questions are reduced to 3, and the roll to pacify Aberrations becomes HAR: Belief+1
Bane
Beings of the Natural Order are wary of Sonoko’s connection to Aberrations, inflicting a -2 to checks related to calming or tracking them
Alison's Shrine
@yoursecondexwife
Alison has constructed a shrine to the very curse of vampirism.
Major Boon
The Shrinekeeper tends to a fountain of flowing blood, from which any vampire may drink to heal their wounds. The healing works on a daily basis, restoring at 4 HP on day one, 2 HP on day two, and 1 HP on day three. After which, the vampire who healed from it can no longer heal from the fountain's blood until they feed from a victim for an equal amount. Alternatively, the fountain's bloods may be used to cleanse the body of scars given by silvered weapons. Only one effect may be used per day. Similarly, this effect requires feeding upon a victim to recharge.
Minor Boon
The Shrinekeeper blesses an area for a time, and all vampires who feed within the radius gain +1 HP from feeding.
Bane
When outside the shrine's grounds, Alison gains 1 less HP when feeding on her victims.