Welcome
To join our community, please log in or register!
New to Avalore?
Head over to the Getting Started page to learn what you need to know!
Internet Explorer
Internet Explorer is not supported. Please upgrade to a more modern browser.

Upcoming The Bloomburrow Games
Started by MsTorii

The Bloomburrow Games

⊰═══════════════════⊱

 

To our citizens, friends, neighbours, and honoured guests alike, 𓂃🖊

 

Let it be known throughout the town and beyond that preparations have begun for the Bloomburrow Games!

In the coming days, the festival grounds shall be dressed in flowers, ribbons, painted banners, and all the colours our townsfolk may provide. Lists shall be raised for riders, targets set for archers, tables prepared for cards and wagers, and a grand stage built for those bold enough to present themselves before the gathered crowd.

For a few days, let work be set aside where it may. Let neighbours share tables, strangers become friends, and competitors test their courage, skill, beauty, wit, and fortune before the cheering people of the town.

Whether you come seeking victory, coin, applause, or merely pleasant days among good company, you shall be welcome.

All are invited to attend.

((Date(s): 31st of July - 3rd of August))

Location: Spire Festival Grounds!

 

THE FESTIVITIES

The Bloomburrow Games shall feature:

  • The Bloomburrow Tables
  • The Pageant (Pearl of the Town)
  • The Joust 
  • Burrowshot Marksman Games and Tournament
  • Commencement of the Grand Challenge

Each contest shall be overseen by an appointed herald, judge, or dealer. Rules will be explained before participation begins, and all rulings made by festival officials shall be considered final.

Prizes shall be awarded to the finest competitors of each game, though surely glory, laughter, and the admiration of the crowd are prizes enough for some.

 

 

 

Main Event Schedule

((Friday, 31st of July | 4PM EST))

Opening Ceremony

 

((Friday, 31st of July | 5PM EST))

Bloomburrow Tables

 Other Activities

Grand Challenge Sign-Up
(Throughout the Event Duration)

 

Marksman Tournament Qualifiers
(July 31st to August 2nd)

 

 

((Saturday, 1st of August | 1PM EST))

The Jousts

   
 

((Sunday, 2nd of August | 12PM EST))

Pearl of the Town Pageant

   
 

((Monday, 3rd of August | 4:30 PM EST))

Burrowshot Marksman Tournament

   
 

*Please note, times are not final and may be subject to change*

   

 

 

THE BLOOMBURROW TABLES 

 

Game: Poker
Entry Fee (Buy-in): Announced at the Table.

Within the gaming pavilion, cards shall be dealt and fortunes won or lost beneath the watchful eyes of the Bloomburrow dealers.

Competitors may take their seats at the tables to test their nerve, their judgement, and their ability to keep a steady expression when fortune has dealt them poorly. Crowns may be wagered within the limits established by the festival officials, though players are reminded that the purpose of the tables is friendly competition rather than financial ruin.

Those who possess neither coin nor confidence are still encouraged to gather, watch, offer entirely unwanted advice, and insist that they knew what cards everyone held all along.

The most successful cardsharp of the festival shall be named the Bloomburrow High Hand.

Rules: Poker Rules, Dealer((DM)) Discretion

 

 

 

 

THE JOUST 

Entry: Pre-registration strongly encouraged!

At the sounding of the horn, riders shall take to the lists beneath fluttering banners and the roar of the crowd!

The Joust of Petals is a trial of horsemanship, courage, accuracy, and the ability to remain seated after being struck by a lance. Competitors shall ride in paired passes, earning favour through clean strikes, broken lances, and a decisive unhorsing.

All lances and protective equipment must be inspected and approved before a competitor enters the lists. The joust is intended as a display of skill and gallantry. Deliberate attempts to maim a rider or injure their mount shall result in immediate removal from the games.

Competitors need not hold a noble title or knightly rank. Any rider capable of meeting the safety requirements may petition to enter.

The final rider remaining shall be proclaimed the Champion of the Bloomburrow Lists, and also be rewarded with crowns and a horse of fine pedigree!

Rules: Read up on our Joust Mechanics here! 

 

 

Pearl of the Town Pageant

“Masculine women, feminine men! Which is the rooster, and which is the hen?”

What: A beauty pageant and talent show—with a drag-themed twist
Who: All who wish for their chance to shine, provided they sign up
Where: The Bloomburrow Festival Grounds
When: August 2nd
Contestant Limit: Ten performers

For one glittering evening, the Bloomburrow stage shall belong to the bold, the beautiful, and the magnificently overdressed!

Contestants are invited to create a flamboyant persona and present themselves before the gathered town as a drag queen, drag king, drag monarch, or whatever dazzling combination best suits them. They shall strut the runway, introduce their newly fashioned selves, and display their talents beneath the watchful eyes of the judges and the roaring approval of the audience.

There are only ten places available upon the stage - and only one crown waiting at its end.

The pageant shall be divided into three sections, each testing a different part of a performer’s poise, confidence, and talent. Scores shall be awarded by the judging panel throughout the pageant.

Once all three sections have concluded, the three highest-scoring contestants shall advance to a final, three-way performance smackdown. There, each finalist must give everything they have left to the stage.

Whoever delivers the greatest final performance shall be crowned the victor.

Further details here: Pearl of the Town Information and Sign-ups!

 

 

 

 

BURROWSHOT Marksman games and Tournament

Entry: Bring your own bow, crossbow or similar ranged weaponry!

Format: Qualifiers are ongoing until the day of the tournament. The top 4 highest scoring participants earn a ticket to the Tournament where they will be put into an arena and engage in a free-for-all marksman tournament until the last one standing is crowned the victor!

 

Qualifiers

Archers of every experience are invited to step before the line and test their aim.

A series of painted targets shall be placed at increasing distances across the range. Each contestant shall receive a limited number of arrows, with more difficult targets awarding a greater number of points.

Some targets may be small. Some may move. Some may be shaped in ways that the carpenter responsible will insist are perfectly recognisable.

Each participant may undertake the challenge no more than twice, with their highest score being entered upon the public board. Scores shall be updated throughout the festival so that archers may know exactly whose name they must surpass.

The contestant with the highest final score shall earn the title of Bloomburrow’s Keenest Eye, and receive a set of rewards! (To be announced)

Rules:

Spoiler

Basic Rules

  • Present yourself to the Attendant (NPC) and take your arrows. You will have 12 shots and there will be 7 Targets at increasing range.
    Target 1: DC 10 | 1 point
    Target 2: DC 12 | 2 points
    Target 3: DC 14 | 4 points
    Target 4: DC 16 | 6 points
    Target 5: DC 18 | 10 points
    Target 6: DC 20 | 14 points
    Target 7: DC 22 | 18 points

    (Emote the target, then roll. If you miss, you may choose to re-try or move onto another target. Remember you only have 12 shots across all targets. You may repeat a target as many times as you wish within your shots limit)

    (Screenshots of your attempt must be taken and put in the appropriate tournament thread to count as an entry)


  • Participants may attempt the qualifiers a total of two(2) times.
  • A ranking list of participants will be announced at the end of each event day.

 

Special Rules

  • You can shoot with any Ranged template, but if you aren't proficient you take a -2 non-proficiency penalty as per the Mechanics page.
  • Critical hits are worth +4 points on any target.
  • Supporting effects from the audience are NOT permitted. (Such as commanding inspiration)
  • Magic Spells are considered cheating, and being caught casting may result in disqualification, point docking, or other penalties for the caster at the Organiser's discretion.

 

Abilities

Participants can select Abilities to use. Those with no marksman feats can pick one, those with at least one can select two. A Ranged lineage weapon counts. (An ability used must be clearly marked in the emote)

  • Marksman feats are Volley, Trickshot, Quickdraw, Ranger's Gambit, Two Birds One Stone, Hamstring, Eagle Eye, Strategic Archer, and Lineage Weapon on a Ranged template [incl. Flex Design].
  1. Sharpshooter: Targets 6 and 7 have their DC lowered to 17 and 19 respectively for the next two(2) shots. Can only be used once.
  2. Lucky: Re-roll your last attack once, after seeing the result. Can only be used once.
  3. Silver Lining: Missing the DC for any Target by one will yield half the target's point. Must be activated immediately following the failed roll and can only be used once.
  4. Bullseye: Exceeding the DC on any Target by 3 or more now awards bonus points equal to half the target's points. Must be activated immediately following the exceeded roll and can only be used once.
  5. Growing Focus: Declare a Target. If you roll less than the DC, gain a stacking +1 to your next shot to that target. Resets upon a successful hit.
  6. Long Shot: When declaring your target, also declare the Ability. Roll an attack with base 2d10 and no positive modifiers, and on a hit, double the points received from that shot. Can only be used once.

 

Example Qualifier Entry:

Spoiler

The tournament organizers will score the attempt, and in Iselle's case she would be judged in the following way:

Shot 1: Target 1: Success: 1
Shot 2: Target 2: Miss: 0 
Shot 3: Target 3: Miss: 0
Shot 4: Target 3: Hit: 4
Shot 5: Target 4: Miss : 0
Shot 6: Target 5: Miss: 0
Shot 7: Target 5: Miss: 0
Shot 8: Target 4: Miss: 0
Shot 9: Target 4: Miss: 0
Shot 10: Target 3: Hit: 4
Shot 11: Target 4: Miss: 0
Shot 12: Target 6: Miss: 0

Total Score: 9
Luckily she has a second attempt..

 

Tournament

The four finalists shall enter an enclosed arena filled with wooden barricades, hay bales, raised platforms, narrow firing lanes, and other obstacles behind which a quick-footed marksman might seek shelter.

Each finalist shall be equipped with approved ranged weaponry and specially prepared tournament projectiles intended to mark or stagger their targets rather than inflict mortal injury.

At the sounding of the horn, all four archers become one another’s opponents.

There shall be no teams, no permanent alliances, and no safety in possessing the highest qualifying score. Competitors must move through the arena, take cover, choose their targets carefully, and avoid being caught in the sights of the other five.

Each archer shall enter the arena bearing four Blooms, represented by ribbons, badges, or another visible marker upon their person.

Whenever an archer suffers a confirmed hit (Multi hits count as one), one of their Blooms is removed.

Once all four Blooms have been lost, that archer is eliminated and must immediately lower their bow and leave the arena by the nearest marked exit.

The contest shall continue until only one archer retains a Bloom.

That final contestant shall be named Burrowshot Champion, and conferred additional rewards. (To be Announced)

 

 

the Grand Challenge (Commencement)

A call goes out to warriors of every discipline.

Mages, rangers, brawlers, knights, mercenaries, duelists, and fighters of every other sort are invited to enter a long-running tournament to determine the greatest combatant among them.

There shall be no teams and no battle lines. Every contest shall remain what it ought to be:

One fighter against another. One duel at a time.

The tournament shall take place over the course of approximately one to two months, during which participants may challenge one another and arrange their own duels with minimal oversight from the tournament organizers. 

Each victory allows a fighter to claim the tokens gathered by their opponent. Each defeat leaves the loser clinging to a final chance.

In time, the field shall narrow until only two fighters remain.

Those final contenders shall meet in a grand concluding duel before the gathered spectators, where one shall be named the tournament’s champion.

Rules and further Details:

Spoiler
  • Seneschalty Laws pertaining to Duels must be strictly adhered to!
    Please review the laws here as necessary: Section 8 (Click me)

  • Every participant begins the tournament with two tokens bearing the tournament’s mark.

  • When a fighter loses a duel, they surrender all tokens in their possession except one to the victor.
    This means that a competitor may survive their first defeat, but they are left in a dangerous position. Should they lose another duel while possessing only a single token, that final token is surrendered and they are eliminated from the tournament.

  • The competition continues until only two token-bearing participants remain.

  • Participants can challenge each other at will, and challenges must be accepted. (Exception below.)

  • Each participant may deny a single challenger for the duration of the tournament. A denied challenger cannot challenge the participant until the final duel.

  • The challenged participant has the right to choose the location of the duel, but cannot change it from its natural state. (They cannot trap the location or otherwise make preparations.)

  • Duels must take place under participants’ peak conditions, at participant discretion. If a participant is significantly maimed, cursed, or otherwise afflicted below their peak condition for an extended period of time, they will have to continue under that disadvantage.

  • Participants may use the weapons, armour, magic, constructs, artifacts, potions, and similar resources that form part of their usual personal capabilities.

    These must be wielded, directed, or prepared by the participant themselves.

    Another person may not enter the duel, provide healing, cast supporting magic, command the participant’s equipment, or otherwise interfere once the contest has begun.

    Summoned or controlled creatures and constructs may be permitted where they are a direct extension of the participant’s own abilities, though the duel must remain fundamentally one combatant against one combatant.

  • The tournament organizers remain as DMs for the purpose of settling disputes, and their word is final.

The Duels may commence following the Closing Ceremony, and not one moment sooner!

 

 

AWARDS AND CLOSING CEREMONY

Before dusk settles upon the festival grounds, the games shall come to a close and the days’ champions called before the gathered town.

Awards shall be presented to:

  • The Bloomburrow High Hand
  • The Pearl of the Town
  • The Champion of the Bloomburrow Lists
  • Bloomburrow’s Keenest Eye
  • The Burrowshot Champion

The champions shall be presented with their prizes and invited to stand together during the closing ceremony.

But we will celebrate more than just our champions!

The Bloomburrow Games are a celebration of every hand that built the grounds, every cook who filled a plate, every musician who lifted a tune, every guard who kept the peace, every competitor who dared enter, and every citizen who came to cheer.

After the final words are spoken, music and revelry shall continue until the grounds close for the evening.

 

 

FAIRGROUND RULES

To ensure the Bloomburrow Games remain safe and enjoyable for all, the following rules shall be observed:

  • Weapons may only be carried where permitted by festival officials, guards, or contest heralds.
  • Jousting arms and archery equipment must remain within their designated grounds.
  • All contests are to be conducted in the spirit of friendly competition.
  • Sabotaging equipment, interfering with a competitor, or threatening festival officials will result in removal from the grounds.
  • Do not damage the tents, lists, stages, decorations, stalls, or targets.
  • Spectators must remain behind marked barriers during the joust and archery game.
  • Gambling shall only take place at approved tables under the supervision of appointed dealers.
  • Harassment over wagers, losses, pageant judgements, or competition results shall not be tolerated.
  • The pageant crown is ceremonial and may not be claimed through duelling.
  • Treat the animals, workers, performers, competitors, and your fellow guests with respect.
  • Cheer loudly, wager sensibly, and celebrate generously.

  • Any disruptions to normal event proceedings are asked to be taken away from the festival grounds or sought permission for (OOCLY) beforehand!


COMPETITOR SIGN-UPS

Those wishing to participate may submit notice using the following form:

IGN:
Character Name:

XP:
Game or Games Entering: ((Tables, Joust, Pageant, Marksman Tournament, Grand Challenge))
Name/Title to be Announced: ((Required only for the joust))
Marksman Feats: ((Required only for the Burrowshot Marksman Games
Additional Notes:

Pre-registration is strongly encouraged for the pageant and joust.

Walk-in participation may be accepted for poker and marksman games while space remains available. Those who have not registered beforehand may be denied entry if the lists, tables, or competition schedules have reached capacity.



VOLUNTEERS AND WORKERS WANTED

To bring the Bloomburrow Games to life, volunteers and workers are sought for the following positions:

  • Heralds and Commentators
    To announce competitors, explain the games, entertain spectators, and keep the crowds informed.
  • Judges and Referees
    To oversee the pageant, joust, and archery competition.
  • Dealers and Tablekeepers
    To deal cards, collect wagers, settle winnings, and keep the poker tables honest.
  • Medical Support
    To remain ready for injuries, accidents, falls, splinters, wounded pride, and the predictable consequences of jousting.
  • Stablehands and Animal Keepers
    To assist riders and care for the horses participating in the lists.
  • Patrols
    To keep the peace and ensure festival rules are followed.
  • Food and Drink Vendors
    To provide meals, sweets, refreshments, and stronger beverages to the crowd.
  • Merchants and Artisans
    To sell wares, floral decorations, festival keepsakes, and locally crafted goods.
  • Bards, Dancers, and Performers
    To provide music and entertainment throughout the days.
  • Festival Hands
    To assist with decorations, seating, barriers, scoreboards, cleanup, and whatever unforeseen task urgently requires another pair of hands.

All approved volunteers shall be compensated for their service. Those interested should send notice to the townhall clerks and secretariats.

Volunteer Form

Character Name:
Intended Role:
Days/Hours Available:
Additional Services or Attraction Offered:

Citizens who wish to host their own stall, performance, or fairground attraction are also encouraged to submit a proposal.



COME ONE, COME ALL!

Bring your finest garments, your steadiest hand, your swiftest horse, your sharpest eye, or your most unreadable face.

Come to compete.

Come to watch.

Come to feast, laugh, wager, cheer, and spend the time in the company of the town that we have built together.

Come to the Bloomburrow Games!

 

 

  • x1

IGN: TheNerdocalypse
Character Name:
Kyrus, Tali'Caele
XP: 200 (each)
Title to be announced: Rocks
Game or Games Entering: 
Kyrus Tables, Tali Grand Challenge/Joust

IGN: Birdmandean

Character Name: Caleb Citranitas

XP: 200

Game Entering: Grand Challenge

My Circus my Monkeys

IGN: stqted
Character Name:
Ser Sigurd of the Wall
XP: 200
Game or Games Entering: Joust
Name/Title to be Announced: The Firemane

                                            Battle of Bosworth by Graham Turner

Character Name: Waylon Van hey
Intended Role: Dealer
Days/Hours Available: 31st

Character Name: Asteria
Intended Role: Vendor
Additional Services or Attraction Offered: Loring/Crafting Items for the festival.

IGN: Aufberon
Character Name: Waylon Van Hey
XP: 200
Game or Games Entering: Grand Challenge

IGN: MsTorii
Character Name:
Iselle Song
XP: 200
Game or Games Entering: Pearl of the Town Pageant, Joust
Name/Title to be Announced: the Silver Flower


IGN: Olomet
Character Name: 
Sirdeleed
XP: 73
Game or Games Entering: Joust
Name/Title to be Announced: Sirdeleed the Wintermaiden.

IGN: Olomet
Character Name: 
Tayde
XP: 200
Game or Games Entering: Grand Challenge

 

IGN: Ilnsert
Character: Yves of 'Yew-wood'
XP: 113 (at sing-up)
Games: Burrowshot, Joust
Joust Heralding: Squire of Yew-wood

IGN: Chuiden
Character Name:
Gondrin
XP: 71
Game or Games Entering: Joust, Grand Challenge
Name/Title to be Announced: The Greythorn

 

IGN: Chuiden
Character Name:
Robyn
XP: 35
Game or Games Entering: Marksman Tournament
Marksman Feats: None

[Daniel Vayr] | [Gondrin] | [Robyn]

IGN: Mooshroommanic
Character Name: 
Yarrow Neredas
XP: 200
Game or Games Entering: Grand Challenge

Spoiler
haha u clicked on the spoiler (u got spoiled)