Hell in a Cell
The cells had become arid since the so-called necromancer was brought in. Dry. The lights seemed dimmer, the company quieter. The raving man Ayana had knocked the teeth out of seemed a bit resigned to it at this point.
Lonny had stopped bringing the man meals as they piled up. He wasn’t eating. He wasn’t doing much of anything. Sometimes Lonny would catch him without his noticing, looking dead ahead. Smiling still. As if his face had frozen that way. It never looked quite right, and no matter where his head would point, his eyes always seemed to fixate upon the guard—even when it seemed he didn’t notice. His breath never rose nor fell, his hair never shed, nor did it seem to grow. Beyond the expression, it was as if the whole of him had frozen.
Yet, midday, he spoke to Lonny for the first time since his arrest.
“A visit in the eve.” He spoke an olde tongue whenever Lonny overheard him.
The guard did not respond, already on-edge.
“Tis no doubt he hath already begun to spread word of mine self. Mine true self.” The lanterns snuffed.
“What does that mean?” Lonny held his breath.
The candles began to go out, one by one. In the dark, the necromancer’s form began to flicker. A storm beneath his skin showed flashes of his skull and spine.
“Tis the end of mine stay here, Alonzo.” Lonny had not spoken his name in some time. When he was steward for then-Lieutenant Lachlan, the man had nicknamed him and it stuck.
When Idris spoke, it was as if his lips moved the same as Lachlan’s. The man he was before he was Captain. It was as if he was stealing the mannerism. Digging it up from his grave.
Lonny reached for his sword, even if the bars meant it would find little purpose. He was scared. Visibly scared.
That meant he had to stand his ground.
“You’ll be staying here, mister Idris.” His voice teetered on cracking. The skeleton flashed again. The bars of the cell had started to become visible in the dark. Red hot.
His grip on the sword tightened.
No answer.
“Mister Idris.” Lonny asserted.
No vocal answer. The bars flew from the cell. He raised his right arm to try and stop the collision but he was cast on his back before he knew it. He tried to pull it off of him but his sword arm couldn’t muster the strength. It wasn’t enough. He used both.
Only one rose to push the metal off of him. The pain was immeasurable. Lonny could see his right laid on the floor, away from him.
The flickering skeleton stepped forward, picking up the stray limb and laughing. Laughing at him. His hand searched the ground around him for his sword but found nothing. Idris—that thing that was Idris—stood over him. Light formed in Idris’ hand and lowered toward Lonny’s face—then a pillar of stone shunted Idris’ form into the ceiling.
There was a moment of silence as Lonny heard another voice in the dark.
“I haven’t done that one before.” Another guard, Ayana.
Before another word, the foundations of stone began to glow. Fire beneath the rock.
A crash. Lonny’s vision cleared of smoke and dust after a moment. He couldn’t see the other guard. He couldn’t see half of what he used to. He could see daylight. The guardhouse was devastated. A smoking wreck around him. Everything was smouldering with heat.
He could see his sword now.
“Please. Please don’t.” He could think only to beg as it rose from the ground and snapped to Idris’ hand, stood over him.
Then the spirefolk descended into the depth.
Lonny stirred in the hospital, half of what he was last he woke.
- Lonny, a recurring guard character, spent much of the campaign making arrests and facilitating jail visits. He is not an important character, nor will he become one, but he was friends to a few of the townsfolk. Currently, his efforts direct toward the rebuild of the guardhouse.
- Ayana, a former Lictor, made scarce appearances throughout the campaign; her fate determined by town hall vote, she was not sent back to the Lictors when an appeal was made to forgo violence for her and the other brigands of her band were to remain in town. She would go on to join the guard, and, witnessing Bracchus' pact with Facet, join under magic tutelage. Meriel's frequent meetings alongside the discussions with the "insurgent" four are the reason she and Lonny both live following Idris' detonation.
- Idris, a traveler, has made away from the town beneath the Spire. Idris' presence infrequent and progressively more fueled by enmity for and from practiced dark magicks placed the wizard in the prison when the time came that Idris would bid be somewhere else. Idris' departure was preceded by a moment with Veena, whom was raised from the dead by Idris' hand.