
[https://cooltext.com/Logo-Design-Scavenge]

(drawn by PotatoLion on discord)
"Do you know anyone born under The Duel?"
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GENERAL INFORMATION
Name:
Edvard Rosson
Meaning of Name:
Edvard: A form of Edward, which means 'Rich Guard'
Rosson: Son of Ros (A female name! Due to matriarchal he is the son of his mother instead of his father)
Nicknames/Alias:
Nephew: Antonio
Big Ed: Artimisa
Brother: Fedhenn
Titles:
Iron Bull
Sword Fellow of the Ember Swords
Age: 25
Race: Greatling
Culture: Stonerunner
Sexuality: Heterosexual
Martial Status: Sonoko Kirin | Girlfriend
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APPEARANCE
Height: 8'2
Weight: 311 (lbs)
Voice:
A soft and slow tone, he puts extra effort to not be loud due to his size.
Eyes:
A Bronze-ish orange, with slit pupils.
Skin:
Thick stone-ish grey skin
Build:
Tall and Large, he seems to be one quite accustomed to travel and training and his body reflects that.
Demeanor:
He does his best to not intimidate anyone with his size, speaking in a soft tone as to not intimidate with his typically loud voice.
Important Features:
Two large bull-like horns protruding from his head, capped with simple yet elegant gold caps.
Scars:
One faint scar across his left eye
Many burn scars on the tips and sides of his fingers
Several snip cuts on his arms from Crayfish claws
(More to come most likely)
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MENTAL
Likes:
Stars and Zodaics
Meat
Festivals and similar things
Dislikes:
Disrespect
Senseless Violence
Confusing Concepts
Strengths:
Physical Strength (obviously)
Strong Morals
Caring Heart
Weaknesses:
Strong Morals
Caring Heart
Directions
Naive
General Intelligence
Not knowing what a Peach is
Fears:
Megalphobia (Minor): He has a fear of large unnatural things (Not including Mountains)
Teras-Arkoudaphobia (Minor): He has a fear of monster bears, Mutants, Undead, so on so forth.
Values:
Strength
Kindness to others
Basically most things positive
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STAT(S)
Acrobatics: +2 | Healing: +0 | Arcana: +0 | Fortitude: +1
Stealth: -3 | Perception: +0 | Nature: +0 | Athletics: +3
Finesse: +0 | Research: -3 | Belief: +1 | Forging: +0
FEAT(S)
Total: 3/12
Shieldmaster: You are adept with a shield. Blocking against unarmed, arming sword, small weapon, finesse weapon, meteor hammer, whip, throwing knife, staff, or recurve bows all get an extra +3 to your block roll. Ranged attacks are blocked with an additional +1 modifier.
Shield Bash: While holding a small or large shield, every successful block allows you to make an immediate, free Shield Bash attack against your attacker with that shield. A Shield Bash is a regular small/large shield attack roll (/roll smallshield or /roll largeshield) that cannot be evaded or blocked.
Rage (MUTANT): Rip and tear; nothing is safe from your craving for violence. As an action you enter a rage-filled state for the duration of combat or scene at DM discretion. When doing so, any target within your Melee distance is knocked Prone.
Your muscles flood with inhuman strength and you deal +1 damage on every successful hit. Your STR & DEX stats and derived mechanics are increased by +1 until the Rage subsides (applied after calculating other modifiers). Consequently, your INT & HAR stats and derived mechanics are temporarily reduced by -1 (Bleedout safe rounds remain minimum 1).
Once started, the Rage cannot be stopped until the situation ends, or until placated by a spell or relevant feat. When you enter Critical, the Rage ends immediately but may be re-activated using an action.
Lineage Weapon [Polearm]: Select one template weapon (excluding unarmed) to become your lineage weapon; it gains a permanent +1 aim modifier when used by you. The weapon may be visually remarkable in some mundane or low-magic way (e.g. glowing, exceptional metalwork, engineered design, coated in embers).
Steadfast Defender: When ending your turn without having moved and with a Polearm, Greatsword, or Meteor Hammer in hand, you brace and prepare. While in this state you are immune to knockback, pulling, or pushing. If any foe enters or exits your attack range before the start of your next turn, you get an immediate free attack against them with a -2 aim penalty. In the case of a Meteor Hammer you can make a second attack as they enter Melee distance from Skirmishing. This free attack can be Blocked or Evaded, but does not trigger other reactions.
HINDARANCE(S)
